Services / Product Design / Prototyping & Usability Testing
Prototyping & Usability Testing

Find out it does not work while it is still a file.

Prototyping and usability testing: prototypes real enough to test, put in front of real users, measured on task completion rather than opinion. Every finding comes back as a specific change to a specific screen, with a recommendation on whether it is worth making.

✓Findings in 2 weeks ✓Measured on completion, not opinion ✓Changes named, not implied
Test before you build →
2 weeks
Prototype built, tested and reported
5-8
Users per round, not a focus group
Per task
Completion and time measured
Yours
Prototype, recordings and findings

Our Clients

Teams That Ship With Us

Brands For Less logo
Panda logo
EDGE Group logo
Mashreq NEO logo
Omantel logo
Freshminds logo
IBM logo
Talowiz logo
Ariglad logo
Global University Systems logo
ESL logo
Wiser logo
Job.rocks logo
nOps logo
TIG logo
Edvanza logo
Chargezoom logo
Mesha logo
ESG Reporting Intelligence logo
Strange DNA logo
WHY THE DEMO WENT WELL

Everyone nodded.
Nobody completed the task.

A walkthrough is a performance with a narrator. A test is a person alone with a goal. The two produce opposite conclusions about the same screen, and only one of them predicts what happens after launch.

THE DIFFERENCE
A STAKEHOLDER DEMO
A USABILITY TEST
Who drives

A designer clicks, narrating the intended path. Every ambiguity is resolved before anyone notices it exists.

The user drives, unaided. Where they hesitate is the finding, and the silence before a click is the data.

What is asked

"Does this look right to you?" Which invites taste, seniority and politeness rather than evidence.

"Renew the subscription for the London office." A goal with a right answer, so success is observable.

What is measured

Nothing. The outcome is a mood in the room, and the mood is usually positive because the deck was good.

Completion rate, time on task, errors and where people gave up. Numbers that survive the meeting.

What it produces

Feature requests from whoever spoke last, and a general sense that the direction is fine.

A ranked list of specific changes to specific screens, each tied to how many people it affected.

WHAT YOU GET

What comes back from a round

Not a report on how the sessions went. A list of things to change, ordered by how much difference each will make.

A prototype worth testing

Realistic enough that people behave normally: real copy, real data volumes, working states. Users forgive rough visuals and stumble badly on fake content.

Task scenarios

Goals written so they do not contain the answer. "Find the export button" tests nothing; "send last quarter to your accountant" tests everything.

Completion and time data

Per task, per participant: finished unaided, finished with a nudge, or gave up. Plus how long it took against your baseline.

Ranked issue list

Every problem with severity, how many participants hit it, and the specific screen it lives on. Sorted so the first three are obvious.

Recommended changes

What we would change and what we would leave. Some findings are real and still not worth fixing, and we say which.

Clips your team will watch

Thirty-second cuts of the moments that matter. One clip of a customer failing ends a roadmap argument faster than any amount of analysis.

WHEN TEAMS CALL US

Decisions worth testing first

The common factor: expensive to build, painful to reverse, and currently being argued about on the basis of taste.

Onboarding and activation

The flow with the highest drop-off and the least observation. Five sessions here typically pays for the whole engagement.

Checkout and applications

Anything with a completion rate attached to revenue, where a percentage point is worth more than the test costs.

A redesign before rollout

Testing the new version against the old on the same tasks, so "it feels better" becomes a number your board accepts.

Two directions, one budget

Rather than debating which concept is stronger, put both in front of eight users and let the completion rates decide.

Complex configuration

Rule builders, permission screens and setup wizards, where the designer understands the model and nobody else does.

Regulated or high-stakes flows

Where a misunderstanding has consequences beyond conversion and "users should have read it" is not a defence.

AI IN TESTING

Synthetic users arenot users.

There is a growing market in AI panels that will happily tell you your design tests well. We do not use them, and we would advise against buying them. What we do use AI for is the hours around the sessions: building the prototype faster, tagging what happened, and finding the moment worth watching.

PROTOTYPE SPEED

Realistic data, generated in minutes

Plausible names, volumes and edge-case records instead of Lorem Ipsum. Users behave differently in front of real-looking content, and generating it used to cost a day.

SESSION TAGGING

Every hesitation timestamped

Transcripts aligned to screen recordings and tagged for confusion, backtracking and abandonment, so a researcher reviews moments rather than scrubbing footage.

PATTERN FINDING

What repeated across eight sessions

Cross-session clustering that surfaces the issue three people hit in different words. The judgement about severity stays with the researcher.

WHERE WE DRAW THE LINE

A model cannot be confused by your interface.

It has no goal, no impatience and nothing at stake. Every finding we report came from a person attempting a real task.

See our AI practice
HOW IT IS CONTROLLED
  • No synthetic participants, ever

    Every completion rate we report comes from a human session. We will not run an AI panel even if asked, because the number would be fiction.

  • Tags are reviewed before they count

    An automated confusion tag is a pointer to a timestamp. A researcher watches it and decides whether it was a real problem.

  • Participant data is consented and masked

    Recordings processed under your consent terms, faces and identifiers redacted before anything is shared internally.

  • Severity is a human call

    How badly a problem matters depends on who hit it and what it cost them. That is judgement, not clustering.

Startup Strategy Session Discuss Your Project with Our Senior Experts

HOW WE WORK

Two weeks,
start to changed design

Short rounds beat big studies. Five users find most of what is wrong, and running three small rounds across a quarter catches more than one large one ever does.

01
Days 1-2
Write the tasks
OUTPUTTask scenarios & recruitment brief

The goals we will ask people to achieve, worded so they do not contain the answer, plus who we need in the sessions. Badly written tasks produce confident findings about nothing.

Goals, not instructions
Screening criteria agreed with you
Success defined per task in advance
02
Days 2-5
Build the prototype
OUTPUTTestable prototype

Realistic enough that people behave normally. Real copy, plausible data, working states and the paths a user might wander down instead of the one we hope they take.

Real content, not placeholder text
Wrong turns clickable, not dead ends
Realistic data volumes
03
Week 2
Run the sessions
OUTPUTRecordings & live notes

Five to eight moderated sessions, users driving unaided. Your team is invited to watch, because a product lead seeing someone fail changes more minds than any report.

Moderated, remote or in person
Your team observing live
Nudges logged, not hidden
04
Week 2
Analyse and rank
OUTPUTRanked issue list with severity

Completion, time and errors per task, plus every issue tagged by severity and frequency. The output is ordered so the first three items are the argument-enders.

Numbers per task, not averaged
Severity and frequency both scored
Clips cut for the moments that matter
05
Week 2-3
Specify the changes
OUTPUTChange list & revised screens

What to change on which screen, what to leave alone, and what needs another round to answer. Where we designed it, the revised screens come with the findings.

Specific screens, specific changes
Findings we would not act on, named
Re-test scheduled where it is warranted
WHEN TO SKIP IT

When testing
will not help

A usability test answers a narrow question well and most other questions badly. These are the cases where it is the wrong instrument.

You are asking whether people want it

Usability testing measures whether someone can do a thing, not whether they would choose to. Desirability needs different research.

Start with discovery instead.
It is already live and instrumented

With real traffic, an A/B test gives you a truer answer at higher volume. Save moderated sessions for understanding why the losing variant lost.

Test in production, then observe.
The change is cosmetic

A new illustration or a revised colour rarely changes task completion. Testing it produces a null result and a delay.

Ship it and watch the metric.
Nobody will act on the findings

If the build is committed and the deadline immovable, testing produces a document of things you already cannot change.

Wait for a round you can act on.
OUR TOOLKIT

What we prototype and test with

Set up in your accounts, so recordings, findings and the prototypes themselves stay with you after the round ends.

Prototyping → Moderated testing → Unmoderated & quant → Analysis → Handover →
Figma logo
Figma
Clickable prototypes
Framer logo
Framer
High-fidelity interaction
ProtoPie logo
ProtoPie
Sensor and gesture behaviour
React / coded logo
React / coded
When only real code is real enough
Rive logo
Rive
Interactive motion states
Figma Make logo
Figma Make
Working prototypes from a prompt
Claude Code logo
Claude Code
Coded prototypes on real data

Case Studies

Products We’ve Designed and Engineered

Selected work for retail, banking, telecom and defence teams, from brand identity and mobile apps to data platforms and AI assistants.

Panda

Fewer Steps From Search to Checkout

Industry
RetailGrocery
Product
WebsiteMobile app
Experience
UX researchProduct design
What We Did

Reworked search, categories and checkout in Panda’s live app and website, in Arabic and English.

Platform
App & web
Market
Saudi Arabia
View Case Study
Panda grocery website and mobile app PandaGrocery Mobile App EDGE Group aviation and defence campaign visual EDGE GroupWebsite & Brand Identity Mashreq NEO mobile and web banking app Mashreq NEOData & AI Platform Brands For Less shopping app Brands For LessE-commerce Mobile App Omantel mobile app and digital services OmantelPower BI Reporting

Client Testimonials

In Our Clients’ Own Words

Client Success: Panda

Grocery shopping with fewer steps

We reworked Panda's live app and website, from search to checkout, for shoppers across Saudi Arabia.

One Shopping Journey
App + Web
Equal in Both Languages
AR + EN
Live Nationwide
KSA

"Thanks to UIUX Studio’s work, the client successfully launched their websites. The team maintained a professional approach and scheduled frequent in-person meetings to provide suggestions for improving the project and ensuring its timely delivery."

Nutroponics logoShreya LadCEO, Nutroponics

"The team is well-versed in the UI/UX domain and has designed a fantastic journey to support the site’s growth projection. Communication, timeliness, and quality of work have been very professional."

Mohammed AbdullahZeaara.com

"The Studio has been an absolute game changer for us. After working on a few independent projects, they are now also helping our marketing team, proving their value to our business and earning praise from executives."

BrandonProject Manager

"The UIUX Studio team consistently delivers exceptional work with dedication. We’ve completed an amazing app design together, and I’m excited to collaborate with them again in the future."

Hani Farajvancouverhousefinders.com
TomE-commerce Business Owner · Australia

"We are really pleased with the work that UIUX Studio team has completed for us in designing a website for a new brand. They completed the designs quickly, took on board changes, and the finished product is very professional."

AnayaHead of Marketing, Freshminds

"They helped us produce several concepts, including product design, user scenarios, and much more. The deliveries were fast and of high quality, allowing us to make a strong impression on our clients."

Felix von HelandCEO/Co-founder, WRLDS Creations

"I’ve worked with UIUX Studio team on two projects. They capture the vision and run with it! They create exceptional design! Couldn’t be happier with the quality work and files for my developers."

Brandon PugmirePresident, Imprint City
Client results: Brands For Less, one sign-up flow in 10 countries; EDGE, one brand system for 35+ entities; Omantel, five reports in one Power BI suite Client Results

Reviewed on Upwork, Trustpilot, Clutch, G2 and GoodFirms

Upwork Top Rated Plus Trustpilot reviews Clutch reviews G2 reviews GoodFirms reviews

Work With Us

Our engagement models

Work with a dedicated design team, a fixed-scope project or hourly support. Every model gives you the same in-house designers and researchers.

Offshore / Onsite

Hire Dedicated Team

Access a dedicated team of UI/UX designers and researchers, on-site or remote, who work alongside your engineers every week.

Get Started
Flexible engagement model

Hourly

Get design help by the hour, perfect for UX reviews, quick UI fixes, iterative changes or design QA before a release.

Get Started
WHAT WE MEASURE

The numbers a session produces

Satisfaction scores are the least useful thing a usability test can generate. People rate an interface highly and still fail at it.

Task completion rate

Finished unaided, finished after a nudge, or abandoned. Reported per task, because an average across tasks hides the broken one.

Time on task

Against your current baseline where one exists. A flow that gets slower is a finding regardless of how it looked.

Error and recovery rate

How often people went wrong, and whether the interface let them get back. Recovery matters more than prevention.

Where attention went first

What people looked at and clicked before the correct control. Usually explains the completion number better than anything they said.

Issue severity and frequency

How badly each problem affected the task, and how many participants hit it. These two together set the fix order.

Change adoption

Which recommended changes were made, and what happened to completion in the next round. Testing without a re-test is half a loop.

Industry Expertise Across 35+ Sectors

From retail apps and banking dashboards to a defence group rebrand, we bring proven domain knowledge to every product we design and build.

Talk to Our Team
WHAT SITS AROUND THIS

What gets tested,
and what changes after

Testing is a checkpoint rather than a phase. It runs alongside the work either side of it, on whatever is currently the riskiest assumption.

FAQ

Questions about testing

Running a round Findings & follow-through Commercials

How many users do you need?

Five to eight per round for moderated testing. Five finds the large majority of usability problems, and beyond eight you are re-observing the same issues rather than finding new ones.

Moderated or unmoderated?

Moderated when you need to know why, unmoderated when you need volume on a narrow question. Most engagements are moderated, with an unmoderated round afterwards to size what was found.

Can we watch the sessions?

Yes, and it is the most valuable hour your product team will spend. Observers join a silent room; we relay questions if something needs probing.

Who recruits the participants?

Usually you, from your own users. Where you need people outside your base we recruit through a panel and screen them against the criteria we agreed.

Does it need to be a polished design?

No, and polish often hurts. People critique visuals when they look finished and attempt the task when they do not. What matters is that the content and data feel real.

TESTING CALL

Bring the design
two people disagree about.

Forty-five minutes with a researcher. We will write the task that would settle it, tell you how many users it needs, and what a fortnight would tell you that a meeting will not. No deck, no discovery fee.

Test before you build

Planning a New Product or Redesign? Let’s Talk.

Book a free consultation with our design, engineering and AI experts. Share your idea and we’ll come back within one business day with clear next steps.

Recognised By

  • Awwwards
  • Kokuyo
  • FWA

Our Offices

  • Dubai skyline

    Dubai

    UAE · Headquarters

    Office OFF2-127, SMARK 2 Building, Plot No. 33-0, Ras Al Khor Industrial Second, Dubai, UAE

  • Open Hand Monument, Chandigarh

    Mohali

    India

    B-409, Bestech Business Tower, Sector 66, SAS Nagar, Punjab 160062

  • Adelaide

    Australia

    Tapleys Hill Road, Fulham Gardens, SA 5024

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